org.game.JVirus
Interface IFields

All Known Implementing Classes:
ActionControl, Display, Images, Avatar, Matrix

public interface IFields

interface with constants. Implemented by many classes


Field Summary
static char AMD
           
static int AT_ACTION
           
static int AT_ANIM
           
static int AT_BEAM
           
static int AT_EAT
           
static int AT_EAT_SOUND1
           
static int AT_EAT_SOUND2
           
static int AT_END
           
static int AT_FAll
           
static int AT_HOLD
           
static int AT_MOVE
           
static int AT_PUSH
           
static int AT_WALL
           
static char BEAM0
           
static char BEAM1
           
static char BEAM2
           
static char BEAM3
           
static char BEAM4
           
static char BEAM5
           
static char BEAM6
           
static char BEAM7
           
static char BEAM8
           
static char BEAM9
           
static char BEOS
           
static char BLUEGATE
           
static char BLUEKEY
           
static char DATA1
           
static char DATA2
           
static char DATA3
           
static char DYNS1
           
static char DYNS2
           
static char DYNS3
           
static char DYNS4
           
static char DYNT1
           
static char DYNT2
           
static char DYNT3
           
static char DYNT4
           
static char EMPTY
           
static char END
           
static char GREENGATE
           
static char GREENKEY
           
static char INTEL
           
static char LIFE
           
static char LINUX
           
static char MAC
           
static char NOTHING
           
static char REDGATE
           
static char REDKEY
           
static char START
           
static char STONE
           
static char TREASURE
           
static char UNIX
           
static char WALL1
           
static char WALL2
           
static char WALL3
           
static char WALL4
           
static char WALL5
           
static char WINDOWS
           
 

Field Detail

EMPTY

public static final char EMPTY

START

public static final char START

END

public static final char END

DATA1

public static final char DATA1

DATA2

public static final char DATA2

DATA3

public static final char DATA3

LIFE

public static final char LIFE

STONE

public static final char STONE

NOTHING

public static final char NOTHING

BEOS

public static final char BEOS

LINUX

public static final char LINUX

MAC

public static final char MAC

UNIX

public static final char UNIX

WINDOWS

public static final char WINDOWS

INTEL

public static final char INTEL

AMD

public static final char AMD

TREASURE

public static final char TREASURE

BEAM0

public static final char BEAM0

BEAM1

public static final char BEAM1

BEAM2

public static final char BEAM2

BEAM3

public static final char BEAM3

BEAM4

public static final char BEAM4

BEAM5

public static final char BEAM5

BEAM6

public static final char BEAM6

BEAM7

public static final char BEAM7

BEAM8

public static final char BEAM8

BEAM9

public static final char BEAM9

DYNS1

public static final char DYNS1

DYNT1

public static final char DYNT1

DYNS2

public static final char DYNS2

DYNT2

public static final char DYNT2

DYNS3

public static final char DYNS3

DYNT3

public static final char DYNT3

DYNS4

public static final char DYNS4

DYNT4

public static final char DYNT4

REDKEY

public static final char REDKEY

REDGATE

public static final char REDGATE

GREENKEY

public static final char GREENKEY

GREENGATE

public static final char GREENGATE

BLUEKEY

public static final char BLUEKEY

BLUEGATE

public static final char BLUEGATE

WALL1

public static final char WALL1

WALL2

public static final char WALL2

WALL3

public static final char WALL3

WALL4

public static final char WALL4

WALL5

public static final char WALL5

AT_END

public static final int AT_END

AT_MOVE

public static final int AT_MOVE

AT_WALL

public static final int AT_WALL

AT_ACTION

public static final int AT_ACTION

AT_EAT

public static final int AT_EAT

AT_EAT_SOUND1

public static final int AT_EAT_SOUND1

AT_EAT_SOUND2

public static final int AT_EAT_SOUND2

AT_PUSH

public static final int AT_PUSH

AT_FAll

public static final int AT_FAll

AT_ANIM

public static final int AT_ANIM

AT_HOLD

public static final int AT_HOLD

AT_BEAM

public static final int AT_BEAM